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Genre & #womeningames Movement

First, I would just like to say that "Genre: Performance and Change" is still gibberish, even after our class discussion. From my limited understanding of the material, it feels like it just goes over what "Genre and How Writers and Readers Depend on Them" does but in more needlessly drawn out, confusingly written paragraphs. Speaking of the latter, it states that genre is a type of text that answers "regularly occurring functions in life" ("Genre"). You can recognize/categorize a genre based on its context, content, form, and organizing principle. Even if you find similarities between two sets of the same genre, the two don't have to be the exact same in implementation because genre is flexible; i.e. two wedding invitations to two different weddings don't have to look/be the exact same. Lastly, individual genres exist in a genre system, where different genres can react and interact with one another accomplish a goal; such as a wedding invitation and guest list two types of texts, or genres, that help make a wedding.


Now, time for an update on my movement! Unlike last week, I just looked at Women in Games for what they're up to because 1.) they're an actual activist group (that does things somewhat frequently) and 2.) seemed to have quite a few things going on this week. Some such things includes events: 1.) they're attending the Gamesweek Zurich conference, which is held in Switzerland and virtual. This is in order to present a presentation titled, "Women in Games Guide: Building A Fair Playing Field." Building a Fair Playing Field is actually a book that goes over "good buisness practices." I don't know what those entail since the article I'm getting this info from doesn't specify either, but I guess that's what the presentation is for. The other event going on with Women in Games isn't even their event but an event they retweeted going on with She Plays Games (you'd know their importance if you go back to the post I did the resources I'm keeping up with). They'll be part of a panel of "mtm's Let's Change the Game event in London." Returning back to Women in Games, specifically, the last major update going on with them is the fact that they acquired Product Madness as corporate ambassadors. Product Madness is "[o]ne of the world's leading specialists in social casino mobile games." They claim that "Equality is one of our core values at Product Madness since our inception in 2007, and we know that our growth and successes would not have been possible without the many talented and diverse women who we are proud to call our colleagues and friends."


I know one specific genre choice that Women in Games makes for their Twitter posts is always including a link to a fuller article if it's an event or announcement, related to them. They also always @ other people involved in their announcements, but that's also just a Twitter thing so that's a sign that you're reading a social media post. The articles linked here and on the Twitters posts that contain more information always has images that relate to the topic at hand (another Common content/stylistic choice that Women in Games seems to like to do). But probably a more instantly recognizable element that keys you in on the articles being a resource for more information is the title in bold letters, all capital and at the top left above a smaller in size date.

 
 
 

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